I’m very fortunate to have a number of regular or semi regular opponents and between them I can satisfy my very disparate gaming interests. For the last couple of weeks there has been a bit of a DBA theme to my gaming.
Now I know that DBA is not for everyone. However, one of the real advantages, at least to me, is the ability to field a range of different armies and engage in games between historical or near historical opponents. What is even better is that even in a short evening gaming slot, sometimes only of two hours, defeat in the first game can be replaced with victory in the next. It all combines for a relaxed evening. Indeed, a series of four recent evenings, over the last couple of weeks, was a great reminder of these advantages.
Some of the games have been hilarious encounters, especially those involving my recently renovated Post-Mongol Samurai.
The army was originally built for DBR and portions occasionally used for DBA. However, with a serious lack of opponents locally for DBR I felt it time to rebase a portion of the army to make it more usable for DBA. This included some options that aren’t for me typical.
Above, a seated commander looks on as the town militia advances. These are one of several options in the list. It’s hard to take an army with a seated commander, who is actually unable to initiate combat, too seriously. The horde, often fielded in DBR as “filler” now even get to fight, sometimes with determination!
But of course it wasn’t all to do with things Japanese, as the photo of Andrew’s and Robin’s Early Mycenaeans below indicates. This was one of several armies being used recently.
Interested in some additional photos? A small selection, covering several of my recent DBA gaming evenings, can be found here. Of course you feel inclined to play some DBA drop me a note, or considering joining in one of the local DBA events coming up.
Making the most of the Easter break it was good to dust off my late war British for a Spearhead game. Due to my opponents armies I tend to find myself using Germans so deploying the British was rather appealing. My British Infantry Brigade in 1944 can be supported by Shermans and Sherman Fireflies or the slow moving and poorly armed, but well armoured, Churchills. After some consideration I opted for the Churchills.
Played over a few hours spread over a couple of days it was all that I hoped it would be. Well balanced with a number of tactical problems all combined with a little good luck interspersed with equal measures of bad luck. If you’re interested a few photos of our game can be found here.
Needless to say the game really reminded me that I need to get back to working on the British armour for 1940 France…
A couple of photos from this evenings Volley & Bayonet game set in 1806. The French comprising Davout’s III Corps, reinforced by elements of Lefebvre’s Reserve Corps and not fully deployed, are caught by the advancing Prussians. While the French were of extremely high morale the numerically superior and concentrated Prussians and Saxons advanced with great élan.
Above and below the French centre. The town was secured initially by Gudin’s Division that formed the French right. Morand’s Division eventually deployed to the left towards an area of cornfields. The disordered Prussian guns provoked a French attack, which unfortunately failed to achieve the hoped for dramatic breakthrough.
Below, a view which shows the French right and centre. French cavalry, including Nansouty’s Heavy Cavalry Division in the forefound, was heavily outnumbered by Prussian cavalry.
The French left eventually expanded to past the cornfields but was outflanked by Saxon cavalry and forced to retire. Below, just prior to retiring, Friant’s Division with Hulin’s Guard Division in the left foreground.
However, the battle was decided in the centre where repeated French attacks were thrown back with heavy casualties. Indeed, Morand’s Division eventually collapsed after several hours of fighting. A truely fascinating encounter, but with a very different result than that at Auerstedt.
A couple of weeks ago four of us gathered for another Volley & Bayonet encounter. Given we have played a few Napoleonic games of late we decided on an American Civil War encounter set in 1862. The Union forces were commanded by Jon and Alastair, with Jon proving the Union forces. Opposing them were Robin and I with the Rebels from my collection.
Each army comprised 3000 points with the Rebels fielding two corps and the Union three smaller corps. While I follow the draft lists I tend to construct the divisions on actual orders of battle. For this battle the Rebel order of battle followed closely that of Lee’s army at Second Manassas in August 1862, which therefore defined the strategic situation of a Confederate advance north against Pope while McClellan removed his army from the Peninsula.
Using the Scenario System in the Volley & Bayonet rules the Rebels were found to be concentrated and therefore had the burden of attack. In contrast the Union forces were strung out in line of march yet they would be able to shake their troops out and reinforce the advanced and isolated Union Corps, if they could just hold the line. A photo report of the game can be found on my Volley & Bayonet blog here.
Another great game and an excellent Friday evening.
Last Friday evening found three of us deploying our armies for another 1813 game using Volley & Bayonet. These days we often use the “Road to Glory” Scenario System to develop our Friday evening games and as always it produced an excellent battle.
Having organised a couple of slightly larger armies, 4000 points rather than or typical 3000 points the armies were deployed. Ney commanded four corps which were opposed by two reinforced Austrian corps and a weak Prussian corps.
Given the game a week prior was set in 1813 it seemed fitting to somehow link the two. A few photos of the game, as well as a brief summary, can be found here.