Over the last few months I’ve managed a reasonable number of WWII Spearhead games but last night we deployed our forces for a Modern Spearhead game set in Cold War Europe during 1982. The scenario developed using the Scenario Generation System found my French facing a front line reinforced Soviet Tank Regiment conducted a hasty attack.
Unfortunately, with a late start and some of the nuisances of the rules needing to be confirmed, the game wasn’t fully resolved by our usual finish time. In fact as the victory conditions went it was a draw, though clearly the Soviets were clearly in the strongest position, if behind on their timings. Despite the lack of time the game highlighted many deficiencies in my force structure and the application of this force to the tactical situation.
One local describes Spearhead, and Modern Spearhead as having multiple layers. If you like you have a tactical situation which is be modified by different layers of weapon systems each shaping and impacting the other. So electronic warfare, counter battery, air strikes and air defence all combine to impact the tactical situation at the sharp end.
Certainly last night was a fascinating game and the following day I’m still processing what worked and what didn’t. How my opponents force composition impacted mine and how the battlefield was shaped by counter battery, electronic warfare and artillery fires. All lessons to be learnt if you like. I’ve posted a few of my post game contemplations on my Modern Spearhead blog here.