As regular readers will know I enjoy gaming several different periods but one ruleset I particularly enjoy is Spearhead. In particular the World War II version. Spearhead has for me an excellent balance between command level challenges and technology. Further, the rules are not too complex, meaning a player doesn’t feel exhausted at the end of the game.
For some years my Spearhead games have been focussed on the and 1944, in part because I was in the process of rebasing the early war collection and painting extras. Over the last year I finally completed the first phase of this rebasing project allowing me to finally breakout my miniatures for a series of cracking good early war games.
The fascinating thing about this period, for me at least, are the challenges the various armies had with doctrine and technology. Lessons from the Great War had been learnt but their application on a different battlefield was not straightforward and continued to be refined sometimes due doctrine and on others due to limitations around rearmament. Obvious examples are the British light, infantry and cruiser tanks, as well the various early Panzer I and II tanks of the Germans. Of course all nations had similar challenges. On the battlefield what do you actually do with a Panzer I or a Vickers Mk VI?
The technological challanges were very evident in our most recent game. However, with Spearhead you actually need to focus on the coordination of various arms realising you will pay the price when you can’t achieve these sufficiently.
Of course all these interesting technologies, combined with trying to achieve combined arms, are made even more interesting by the tactical situation and two players duelling to place their opponent at a disadvantage. What a great way to spend an evening!