BBDBA Comparisons

Last night we managed another Big Battle DBA game. As I mentioned previously I was particularly interested as it came just two days after a 300 point game of DBMM creating an opportunity to compare the two rule sets. In addition, as we used similar armies, both based on Hellenic Successor states, comparing the two games was even easier.

As to the specific armies, for this latest encounter I deployed a Lysimachid Successor army while my opponent deployed Graeco-Indians. Both armies of course had a core of phalangites and similar mix of supporting troops to our MM game. That said there were some differences as the DBMM lists allow more army composition while DBA armies are generally more restrictive.

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For BBDBA we used a table that was 1.2m wide by 0.6m in depth, which was of a similar width, though narrower, to that we used for DBMM. The most obvious difference was the deployment width of our troops. My phalanx for example while being only five stands wide in MM, though four deep, was now nine stands wide but only two deep. It’s worth noting that the figure scale had changed. While DBMM has a nominal troop scale of 250 men per stand DBA suggests a scale of around 500-600 men per stand. As a result my pike phalanx alone had grown from 5000 men to around 10,000 men. Now to the battle…

The Lysimachus was determined to be the invader, and invading Bactria. We used a slightly modified deployment system with the players recording the relationship of commands to each other after camps were placed but before any troops were placed. The armies deployed symmetrically with heavy foot in the centre and cavalry on each wing, but the Bactrians maintained an advantage in cavalry and elephants, the Lysimachid in heavy foot.

The battle started with the Bactrians, not surprisingly, sweeping forward against the Lysimachid right flank with their Iranian lancers destroying all before them. However, before they could exploit the success the centre and other wings were engaged.

On the Lysimachid left the advancing Thracians and Greek hoplites overcome the Bactrian foot and mounted breaking the Bactrian right flank. A factor here was the smaller Bactrian wing and the higher PIP allocation to the Lysimachid left flank.

Meanwhile the clash continued in the centre. Here, Graeco-Bactrian elephants caused much disorder to friends and foe alike while phalangites pressed forward, each army ebbing and flowing. It was in the centre that the second Graeco-Bactrian general fell, a casualty to the Lysimachid silver shields who surged forward. Yet it was too much, while both armies were nearing exhaustion the Lysimachid centre finally buckled. With it the Lysimachid army broke.

So how did the two games compare. DBMM, without doubt has much greater detail, but this detail comes at a cost of increased complexity. I feel the same aspects are modelled adequtely in DBA. Let’s consider some examples. The Graeco-Bactrian thureophoroi were still superior in combat to the Thracian auxilia and the Bactrian horse still outnumbered the Lysimachids with deadly results. Psiloi played an important part in front of the main phalanx. They disrupted enemy main line or attempted to counter elephants. Yet, they eventually retired through the lines as the phalangites pressed their attacks, just as in DBMM. Then there is the phalangites who swirled back and forth for some time each gaining an advantage, but nothing massive, with the possible exception of the loss of a Graeco-Bactrian general and on the flank of the Lysimachid phalanx which was eventually turned. As casualties mounted command break and demoralisation set in, just as with DBMM. As commands broke commanders struggled to find troops to exploiting success.

From my perspective it was an outstanding game. From turn one I was on the edge of my seat. Clearly out deployed, my army seemed doomed but the game evened out and soon the Graeco-Bactrian commander, who had victory in his grasp one moment was starting to consider defeat as a real possibility.

DBMM has some real strengths, certainly it has significant detail which can be ideal for players seeking this. I will occasionally play DBMM, but the rules are more complex. In contrast the larger DBA 3.0 games capture enough extra challenges and provide further visual spectacle for those players seeking that. I think BBDBA will work well in historical settings which is my main interest, but less well in a competition.

I don’t see BBDBA replacing standard DBA which remains my preferred Ancients game. However, I can see it supplementing it. Of course your requirements or preferences may be different. Either way, we are spoilt for choice.

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4 thoughts on “BBDBA Comparisons

  1. I’m a fan of BBDBA in the way I am not a fan of vanilla DBA. To my eyes BBDBA gets rid of a lot of the downsides DBA has (i.e. many of the unrealistic simplifications), without getting overly complicated in the process. It7s a pretty good balance IMO.

    1. I wasn’t that taken with Big Battle under v2.2, as I found the movement too restrictive. Under v3.0 the increased movement results in a much improved game. However, unlike you I also enjoy the smaller standard game.

    1. The Big Battle rules are just a page at the end of the rules section in the main rule book. Actually more of a few paragraphs that outline a few of the changes.

      Big Battle is good, but I really enjoy the standard game and the variety of armies that can be built without too great an investment.

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